Patch 4.0.6 今夜のメンテで来るそうです

いよいよ今夜のメンテナンスでPatch 4.0.6が導入されるようです。

MMO-ChampionPatch 4.0.6 on live realms this week



* Charge now shares diminishing returns with stun effects.
* Cleave damage has been reduced by 20%.
【Cleave – damage効果が20%減少されます】
* Hamstring now has a PvP duration of 8 seconds.
【Harmstring – PvPにて8秒間持続します】
* Heroic Strike damage has been reduced by 20%.
【Heroic Strike – damage効果が20%減少します】
* Inner Rage has been redesigned. It now reduces the cooldown on Heroic Strike and Cleave by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during Deadly Calm. This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
* Recklessness now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.
* Slam weapon damage percent (at level 80+) has been increased from 125% to 145%.

◆Talent Specializations◆

* Drums of War no longer lowers the rage cost of Piercing Howl.
* Juggernaut no longer increases the cooldown on Charge, but instead increases the duration of the Charge stun by 2 seconds. In addition, Charge is usable in all stances, however, the talent now causes Charge and Intercept to share a cooldown.
* Lambs to the Slaughter: Instead of granting 10/20/30% damage to the next Mortal Strike, Overpower, or Execute, it now grants a 10% buff to any Mortal Strike, Overpower, Slam, or Execute that stacks 1/2/3 times.
* Mortal Strike cost has been reduced by 5 rage.
* War Academy no longer buffs Heroic Strike or Cleave. It now buffs Mortal Strike, Raging Blow, Devastate, Victory Rush and Slam.

* In addition to its current effects, Bloodsurge now also causes the next Slam to deal 20% more damage.
* Bloodthirst damage has been increased by approximately 30%.
【Bloodthirst は約30%damageを増大させました】
* Raging Blow weapon damage percent (at level 80+) has been increased from 110% to 120%.
【Raging Blow – 武器damageのパーセンテージ(Level80+)は最大110%から120%になりました】
* Single-Minded Fury bonus has been increased to 20%, up from 15%.
【Minded Fury – ボーナスが15%から20%に増大されました】
* Unshackled Fury (Mastery) now grants 5.6% benefit per mastery point, up from 4.7%.

* Charge’s stun continues to not trigger diminishing returns for Protection warriors who have the Warbringer talent.

* Glyph of Rapid Charge has been changed from a 7% reduction to Charge’s cooldown, to 1 second off of the cooldown. This change is primarily to clarify the exact cooldown reduction this glyph provides.

◆Warrior Bug Fixes◆
* Warrior abilities which were incorrectly assigned the sound effect for Mangle have been updated.
* Battle Shout’s buff tooltip should not show incorrect values when the recipient is higher level than the warrior.
* Heroic Leap and Thunder Clap no longer incorrectly scale damage with both Strength and Agility.
* Forceful Deflection passive aura is now properly applying to warriors beginning at level 1.
* The Victorious buff can no longer proc before the warrior learns Victory Rush.
* The wording in the tooltip for Vigilance was inconsistent with other abilities and has been updated.

今はSingle-Minded Fury使いなのでBuffedといえばそうなんですが、結局の所TGとどっちがDPS出せるのか
そもそも良い武器持っていても、中身がアレすぎて駄目なのかもしれませんが・・・・・_| ̄|……○


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